Monday, September 29, 2008

Turtles playfield overlay

My Teenage Mutant Ninja Turtles pinball has a couple of areas with lots of wear. I'm trying to make some overlays to cover them. 

          

Stripping the playfield was more of a hazzle than I had thought. Quite frankly, I didn't like the Data East playfield assembly and fittings. I'm used to Bally/Williams games with at least some kind of bar to keep the playfield up, but it seems I had to hold this one myself while loosening the parts.

I used a cheap old Mustek flat bed scanner, but it seems it's not very happy with laying upside down. It all became very blurry. I don't know if it's because the scanning mechanism can't cope with being run upside down, or if it's the extra distance from the glass plate to the object being scanned.
Anyway, I was able to more or less recreate one of the worn areas in Illustrator.



I didn't care much about getting the colours right just yet, but I'm hoping someone can lend me a Pantone wheel later. However, I wasn't sure about the size of the thing. I believe I scanned it at 300 dpi, but I really can't know for sure. The Mustek scanning application leaves a lot to be desired. It even crashes when trying to aquire from Photoshop..
I tried scaling the vectorized artwork down to 1/3, but that was just a tad too small. Oh well, I will continue resizing and test printing until I get it all right, and then I'll print the overlays for real.

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